It doesn't help that I also have the Leviathans Story Pack enabled, where horrific space creatures like this decide to travel through my space annihilating my starbases as they please. It gives you a good feeling of more to work towards, so the time it takes doesn't bother me in the slightest. Despite my attempts to boost research in every way possible from paying a Curator Enclave to aid in research, to taking over every system I possibly can that will give me good points for research stations. To give you an idea of how long, I've managed to put in approximately 10 hours since I was given early access to it and I still don't have a Titan or a Colossus. The problem with expansions like this, is that a lot of it will require many multiple hours of playtime to actually see. If an empire annoys me, you can be sure I will hire an entire fleet from these guys to cause them some issues. To spice things up even more, there's a new non-playable empire called Marauders which you can hire fleets, generals and so on to attack your rivals with. Now, let’s talk about Stellaris: Apocalypse! This expansion adds the Colossus which is essentially a death-star like super weapon, a Titan ship size to boost your fleets power, an Ion Cannon defence platform, new Ascension Perks and new Civics. War, war never changes-except when you have a weapon capable of turning an entire planet into space-dust.
STELLARIS APOCALYPSE FTL UPDATE
This is probably the biggest free update they’ve done so far for Stellaris, some really fantastic work has gone into it and it shows, it feels much better. However, the Utopia DLC is still required for some like Megastructures. The Pirates have actually caused me quite a few problems due to them growing in strength, I've lost small fleets thanks to their repeating attacks and it certainly makes the game feel more dynamic.Īlso, the Ascension Perks system is now enabled for everyone as a free feature. Unlike before they were extremely simple and you didn't see them too often, now they become a repeating threat to keep you on your toes. The Pirate system has also seen a small overhaul, as they will now spawn in any unowned system near your borders, they also keep getting stronger as time goes on. It seems Nebulas are a good spawn spot for pirates, so watch out! To spice things up even more, you also now have to deal with what Paradox are calling “Galactic Terrain”. Pulsars, Neutron Stars and Black Holes will actually affect ships in various ways and Nebulas become a good place to hide stuff. So you can see at a quick glance if planets need blockers cleared or upgrades, it’s really small but incredibly useful once you get further into the game. One small change I especially appreciated, was the new icons in the Outliner panel on the right of the screen. You can also now expect to find natural Wormholes spread across the galaxy and with the right technology, you can travel through them. Enemies will have to then travel through these specific systems you've protected, to get at your most vital industry. This means you could have a starbase upgraded to push out military vessels in your home system, with it being surrounded by systems with starbases upgraded to be incredibly powerful fortresses surrounded by other defence systems. I feel this actually helps the balance of the game as well. You get a good understanding of how you can protect your more important systems, since you generally know how people will get there.
I have to say, the starbases system along with forcing everyone into the the same travel system actually makes the game a lot better. That's a rather nice looking Star Fortress of mine, surrounded by some Defence Platforms. On top of that, the composition of your fleets is more important than ever, as there’s now a limit on how many ships you can have per-fleet. They’ve also reworked the FTL system, so every empire now starts with Hyperdrive technology.
You will now build starbases to control systems and defend your borders, turning them into shipyards or powerful fortresses against threats of invasion. I will go over a few of the basic highlights of what’s free for everyone.
STELLARIS APOCALYPSE FTL FULL
You can read them in full here, but it’s rather a lot to take in.
STELLARIS APOCALYPSE FTL PATCH
The patch is huge and includes some rather sweeping changes to the way Stellaris is actually played. YouTube videos require cookies, you must accept their cookies to view.